That's how I work - remake of a "Microsoft Windows" feature

UX Design & UI Design

Showcase of a typical design task

This is a short UX-makeover of the "Windows remote access UI", showing my process on how to analyze and then improve the user flow, the interactions and the UI.

Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean.

My process

Brand Designer
from analyzation to prototyping
The current windows UI has some profound issues. Different modal views, a confusing selection of a remote desktop name as the first step, four clicks needed to change the  log in credentials, no disabling of buttons or warnings, and no primary button.
For this small showcase, user research would have been too much. But a scenario-based approach is suitable for a case like this to get into the user perspective. After collecting my first thoughts and ideas by brainstorming, I created a more structured chart of the current workflow, the components of the UI, and all interactions the user is able to do. Based on this flow and its components, I created the first scribble for a workflow with reduced complexity and improved user feedback. I explained the design decisions by UX laws & patterns. The last step was the creation of a prototype in Figma, which you can see in the short video at the end of the page.

My process - illustrated

The user centered design process, with user research & design solutions applied to the makeover: finding flaws by analyzing the current interactions & UI. Finding improvements by applying a new workflow, rules & standards

My prototype explained in a video

Prototyping
Heuristics
(Nielsen; Principles of Dialoges)
Reduce Complexity (Harold Thimbleby)
Gestalt Psychology
Mental Models (Software Ergonomics)
Usability Criteria: Efficiency, Effectiveness,
Satisfaction (ISO-Norm 9241).
Affordances
(Don Norman)
Scenarios

Methods, Rules & Patterns

UCD is not a feeling,
its a science.